7/10/2023 0 Comments Pathfinder gunslinger quickbuild![]() If the attack hits, you can make a Strength check to knock the target prone as a reaction. One-handed firearms deal 1d6 points of damage and two-handed firearms deal 1d8 points of damage. The damage dealt by the pistol-whip is of the bludgeoning type, and is determined by the size of the firearm. When you do, you are considered to be proficient with the firearm as a melee weapon and use your bonuses on the attack and damage rolls. You can only perform this deed while wearing light or no armor.Īt 2nd level, immediately after taking the attack action on your turn, you can spend 1 grit point to make a ranged firearm attack as a bonus action.Īt 3rd level, as long as you have at least 1 grit point, you gain a +2 bonus on initiative checks.Īt 3rd level, you can make a melee attack with the butt or handle of your firearm as an action. Alternatively, you may drop prone to gain a +4 bonus to AC against the triggering attack. This movement provokes attacks of opportunity. When a ranged attack is made against you, you can spend 1 grit point to move 5 feet as a reaction doing so grants you a +2 bonus to AC against the triggering attack. Performing this deed costs 1 grit point.Īt 1st level, you gain an uncanny knack for getting out of the way of ranged attacks. Unless otherwise noted, a deed can be performed multiple successive times, as long as the appropriate amount of grit is spent to perform the deed.ĭeed Save DC = 8 + your proficiency bonus + Wisdom ModifierĪt 1st level, as an action, you may fire a single shot beyond your firearm's normal range without having disadvantage on the attack. A gunslinger can only perform deeds of her level or lower. The following is the list of base gunslinger deeds. Some deeds stay in effect as long as the gunslinger has at least 1 grit point. Most deeds grant the gunslinger some momentary bonus or effect, but there are some that provide longer-lasting effects. Gunslingers spend grit points to accomplish deeds. If you are using starting wealth, you have 5d6x10 gp in funds.ĭeeds Improvement, Gunslinger Archetype FeatureĪbility Score Improvement, Deeds Improvement.( a) 2 simple weapons or ( b) a martial weapon.( a) explorer's pack or ( b) dungeoneer's pack.You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose 3 of the following: Acrobatics ( Dexterity), Deception ( Charisma), Athletics ( Strength), Insight ( Wisdom), Medicine ( Wisdom), Intimidation ( Charisma), History( Intelligence), Perception ( Wisdom), Sleight of Hand ( Dexterity), and Survival ( Wisdom). Weapons: Simple Weapons, Martial Weapons, Firearms Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Gunslinger level after 1st Hit Points at 1st Level: 8 + Constitution modifier Second, choose the Urchin background.Īs a Gunslinger you gain the following class features. First, Dexterity should be your highest ability score, followed by Wisdom. You can make a gunslinger quickly by following these suggestions. Other gunslingers are masters of distant death, picking off enemies from afar with their strange and wondrous weapons. ![]() Brave, clever, and frequently foolhardy, many gunslingers push to position themselves at close range, barrels blazing, to take down their foes and demoralize their enemies. ![]() Role: Gunslingers are thunderous artillery, often found where the fighting is fiercest. While current firearms are simple, often imprecise, and even dangerous devices, they are a technology on the move, and one that will become even more powerful when it is fully fused with magic. While many treat the secrets of black powder with the same care and reverence that a wizard typically reserves for his spellbook, most gunslingers know that firearms are a secret that cannot remain concealed forever. Gunslingers are a bold and mysterious lot. The clash of steel and the sizzle of spell energy are drowned out by the thunderous rhythm of gunfire-the pounding beat of the gunslinger. For a renegade few, battle sounds different than it does for the typical fighter.
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